Puppet Wraiths

Basic Info
These interesting entities are relatively rare due to the way that they are formed. Puppet Wraiths are rare as they are only formed from the regrets and pain of one's final breath. This is rare since most Wraiths prefer alive targets for them to drain negative energy from. However, if a person's negative emotions are particularly strong enough, they may draw in a Wraith which will then proceed to absorb those twisted emotions, resulting in a Puppet Wraiths. Their overall appearance is like that of a normal Wraith, with their bodies being nothing but inky shadows and wearing a mask. The difference is that Puppets take on the form of small humans, usually around toddler-sized, and wear different masks depending on the type of Wraith created.

The worst part of the Puppet Wraiths is how they are able to interact with the mortal realm by possessing objects and their different methods of harvesting negative emotions. A Puppet Wraith is able to possess multiple objects at once, usually around 10-15 at most, making them exceptionally hard to kill. However that does not mean it is not possible to kill them. Whenever a Puppet possesses an object, there is a chance of a glowing stamp appearing somewhere on the item. By destroying these objects, it kills off a portion of the Wraith's life force. Because of this, these mischief-makers usually possess multiple of the same object to better hide their weak spots. These stamps will always appear, usually there being around 3-4 at a time whenever a Puppet Wraith is spawned.

Types and Attacks
There are three kinds of Puppet Wraiths: Mourners, Aggravators, and Grievers. Each have their own unique method of fighting and causing mass outbreaks of negative emotions. As they rely on their possessed objects to both stay in the Mortal Realm and to fight, it is best to prioritize taking out the stamped objects first as it will immediately kill the Wraith once the stamped objects are gone. All three types possess the same standard attacks in battle:


 * Dreary Dash- An instant attack. Bashes a random Masketeer with one of its possessed objects.
 * Breaker Brigade- A charged attack. Sends multiple objects at a single Masketeer, attacking them multiple times. Usually hits around 4-5 times.

Mourners:
Mourners are the most common of the three and wear blue masks. They prefer possessing objects that hold lots of emotional/personal value in order to spread emotional pain towards humans. In addition to standard attacks, they had debuffing capabilities and are masters at dodging:


 * Don't Come Crying- Attacks a random Masketeer and lowers their attack speed and dodge chance by 20% for 7 seconds. (Can be dodged.)
 * Know My Pain- When this Wraith is attacked, there is a 50% chance to deal half of the damage to the attacking Masketeer. (Can be dodged.)
 * Ill Omen- When this Wraith is debuffed or inflicted with an elemental status, dodge chance is increased by 40%.
 * Late Lament- When this Wraith dodges an attack, there is a 50% chance to empty the attacking Masketeer's ultimate by 3 orbs. (Cannot be dodged.)
 * Final Wail- When there is only one Stamped Item left, increases Wraith's Damage by 60% and dodge chance by 30%.
 * Tears of Blood- When this Wraith dodges an attack, the attacking Masketeer is blinded for 5 seconds, making them more likely to miss. (Cannot be dodged.)
 * Snapped Sentiment- Increases critical chance by 20% and dodge chance by 60% for 5 seconds whenever a Masketeer faints.

Aggravators:
The Aggravators are, as their name implies, the most aggressive type of Puppet Wraiths and wears a red mask. The objects they possess are more combat-suited like boxing gloves, spears, basically any object that can be weaponized. The Aggravators have the same standard attacks along with a few tricks meant for boosting its damaging capabilities:


 * Pressuring- Critical chance is increased by 30% when below 75% HP.
 * Temper Tantrum- Whenever a Masketeer dodges an attack, this Wraith's Damage, attack speed, and dodge chance is increased by 35%.
 * Bleed You Dry- Whenever a Masketeer's barrier is broken, that Masketeer is dealt 30% damage and bleeds, making them lose 2% of their HP for 5 seconds. (Cannot be dodged)
 * Combat Mirror- Copies the buffs on the Maskteer with the highest Damage. (EX: If Pixie has the highest Damage Power, this Wraith copies her buffs.)
 * Ego's Bounty- If there is only one Stamped Item left, increases critical chance by 25% and reduces all damage by 35%. Defeating this Wraith will always drop 10x Sparks.
 * Too Angry to Stop- This Wraith cannot be stunned, blinded, or be inflicted with an elemental condition.
 * Snapped Fragments- Deals 40% damage and lowers attack speed of all Masketeers by 15% for 5 seconds whenever a Masketeer faints. (Cannot be dodged)

Grievers:
Griever, the final type of Puppet Wraiths that wears yellow masks, are considerably the worst. Unlike the other two kinds, Grievers do not discriminate on what kind of object they possess which makes them the hardest to find out of the others. Grievers target humans on a mental and psychological level. They would whisper and plant doubts in the victim, then proceed to cause a scenario to make the doubt grow. Its favorite method is to drive a person insane with loneliness and paranoia until they either kill themselves or kill their loved ones. Or both. Grievers play a sort of jack-of-all-trades role in comparison with the other two, but it does have a notable passive/supportive role in battle:


 * There, There...- Whenever a Masketeer's barrier is broken, they are inflicted with "Doubt" for 7 seconds. (Cannot be dodged)
 * Whispering Whistles- While this Wraith is alive, reduces the Orb spawn rated by 5%. Also slows the revival time of fainted Masketeers by 15%.
 * Background Assaulter- While there are other enemies still alive, this Wraith cannot be targeted for an attack and has its Damage increased by 25%.
 * Bleeding Heart- Reduces the effect of all healing that a Masketeer receives by 40%. Also this Wraith heals 30% of its HP whenever a Masketeer is being healed.
 * All Your Fault...- Masketeers inflicted with "Doubt" have a 80% chance to attack an ally instead of an enemy, with a 40% chance of inflicting the Masketeer they attack with "Doubt" as well.
 * Psyche Break- If there is only one Stamped Item left, Masketeers inflicted with "Doubt" will take 30% more damage from attacks.
 * Snapped Mentality- All Wraiths heal 4% of their HP for 7 seconds whenever a Masketeer faints. There is a 50% chance to inflicted "Doubt" on a random Masketeer whenever a Masketeer faints. (Can be dodged)
 * "Doubt" is a special debuff that the Griever can inflict on Maskteers. When a Masketeer is inflicted with "Doubt", they have their Damage increased by 80% but they cannot active Orb Skills or Ultimates while effected by "Doubt". They also have a 20% chance of attacking an ally instead of a Wraith. This can be a very dangerous thing since the Griever has abilities that let it plant "Doubt" onto your team, essentially making you take yourself out. Best way to deal with this is to either kill it quickly or use an Astral Burst, which removes "Doubt" when triggered.